Mar 13 2013
DC Deck Building Game Solo Challenge Game 2 Wonder Woman #cryptozoic
Ok here goes session #2 Wonder Woman. (been picking them random)
For this one I made 2 slight changes.
I now refill the whole middle before rolling the D6. I missed the original author’s saying this and it makes sense to do so to “simulate other players”.
Also I have changed Poison Ivy to +1 Power and Draw 1 Card. I look at her as a cheaper Bane. He’s cost 1 more and now +1 more then her.
Soo on to game # 2!!!
As a Reminder Wonder Woman’s power is for each Villain you acquire or defeat you draw 1 additional card when refilling your hand at the end of your turn. I will put +1 +2 etc after the turn to denote if I drew more cards
Turn 1 Kid Flash,Penguin,Super Girl, Man Of Steel, GA Bow
Power–> 4 Get Penguin Roll 3 Super Girl Gone (2nd game in a row she gets killed on turn 1!!)
Turn 2 (+1) KF, Bat Signal,Heat Vis, MoS,Bow
Power—> 4 Bow Roll 6 Swamp Thing Gone
Turn 3 KF,BS,HV,MoS, SSpeed
Power—> 5 Kid Flash, Kick Roll 2 Bat Sig Gone
Turn 4 SSquad, Clayface, HV,MoS, SSp
Power—> 3 Kick Roll 3 Heat Vision Gone
Turn 5 SS,CF, Cheetah,MoS, SSpeed (3 Villains in lineup!)
Power —> 5 Cheetah + Kick Roll 6 Nth Metal Gone
Turn 6 (+1) SS,Clay, GArrow, MoS, SSp
Power—> 7 (w/bow) Ra’s Al Goul Roll 3 Green Arrow Gone ( )
New Villain Parrallax (Discard all cost 2 or less)
Turn 7 (+1) SS,Clay,BatMobile,MoS, SSp
Power—> 4 (was left with 2 cards both kicks) Get Clayface Roll 5 Sspeed gone
Turn 8 (+1) SS,Cat Woman, BM,MoS, J’onn J’onzz
Power —> 7 (Plus I Cheetah’d SSq) Buy JJ’onzz Ra’s to bottom of deck Roll 4 MoS gone
Turn 9 (+1) King of Atlantis,CW, BM,GArrow, High Tech Hero (Holy Heroes!)
Power—> 8 Get King o’ At + HTH Ra’s to bottom, Roll 4 Green Arrow gone (OUCH 2 GA now gone that hurt)
Turn 10 BLue Beetle,CW,BM, Doomsday, Lobo
Power—> 8 Doomsday Roll 2 Catwoman gone Parrallax becoming a problem for me to beat
Turn 11 (+1) BB, Grodd,BM, HVision, Lobo
Power —> 3 + JJ = 6 + Cheetah (took Bmobile) Buy BBeetle Roll 5 Lobo gone
Turn 12 SSquad, Grodd, AQM Trident, HV, Bow
Power—> 7 (w/Bow) Grodd + Cheetah a SSquad Roll 4 H Vision Gone
Turn 13 (+2) DKnight, BMobile, AMT, Catwoman, Bow
Power—> 7 + JJ’onzz = 14 Parrallax (finally!) + Catwoman Roll 5 Bow Gone
New Villain Atrocitus Punch randomly put under hero
Turn 14 (+1) DK, BM,AMT,Lasso, Bizzarro
Power—> 13 (including a King Of Atlantis to destroy a punch) Defeat Atrocitous and grab the Trident Roll 1 DKnight Gone
New Villain Sinestro 1 Hero in hand discard 1 Vuln
Turn 15 (+1) Trident(yep another), BM,Robin, Lasso, Bizarro
Power —> 8 Bizarro (I know he won’t be worth anything not getting any Weaknesses but I have to keep getting extra cards each turn so he’s a nec. Evil) Roll 4 Lasso Gone
Turn 16 (+1) AMT, BM,Robin,SStrength,Grundy
Power —17 (finally one of THOSE turns) Ras,Biz,SS,Doomsday,ClayF,Punch
Get Sinestro and Grundy (Grundy goes to top) Roll 5 Fortress of Solitude gone
New Villain Darkseid —No effect I obviously have a Villain in hand
Turn 17 (+2) AMT, BMob, R, SSt, Riddler
Power —> 6 + Parallax Just enough for Darkseid! Roll 1 Trident Gone
Villain Captain Cold (Flip WW after drawing up)
So now I have 3 turns to go and 3 Villains to defeat! The suspense is killing me!!!
Turn 18 (+1) GArrow,BM, R, SSt, Riddler
Power—> 12 (JJ’onzz is a monster in solo play) CCold and Riddler
Roll 2 Bat Mobile Gone
New Villain Deathstroke I choose to destroy a Batmobile in Discard
Turn 19 (+2) GArrow, Watchtower, R,SSt, Emeral Knight
Power —> 14 (W/Bow) Deathstroke and Green Arrow Roll 1 Scarecrow Destroyed
New Villain Lex Luthor but no villains in center (GRRR would have been nice with Bizarro in deck)
Turn 20 (+1) Arkham As,Watch T, Robin, SSt, EK
Power—-> 10 exactly plus Cheetah Lex goes down and grab a Robin
What a Dramatic Win on the last turn!
Final Points
Win +5
Villains +41
Green Arrow +5
SSquad +4
Others +24
Bizarro +0
Total 79
Total extra cards drawn to start turns 17!!! Good use of Super Powers
All in all I thought Wonder Woman went real well. There are SO many Villains plus the Super Villains, that it’s crazy how many extra cards you get to start turns when played well. She’s always been easily a top 3 most powerful Hero pick in my mind. There is rarely a game where you don’t get a pretty decent use out of her (unlike Flash where you can totally get hosed).
I thought Parallax was gonna be my downfall but once I got him down and was able to get rolling the rest was just fighting the clock. Good Game for sure.
The next one is done… a little foreshadowing… A Bat has a hard time in the night!