Mar 12 2013
DC Comics Deck Building game my solo Variant Experiment with all Heroes has begun! #Cryptozoic #DCDBG
So I will apologize another time about being so slack and where the heck the time has gone and why I haven’t posted in a long time eventually. But for now, I wanted to post the 1st in my experimental series in seeing how I do with each of the Heroes in the DC Comics Deck Building Game with a great Solo Variant from Casey Hughes over on BGG.com
So basically here is how the variant works
Choose you Hero (random or select your favorite) or 2 Heroes if you want to do a team-up.
Super Villian deck as normal
Board set up as normal, except turn the Weakness deck facedown as it will be used as the game timer. You could use a D20 or any other way to track the turns, but the deck just happened to be 20 cards so it worked out perfect.
Begin the Game
At the start of each of turn, flip over a Weakenss card. Play your turn as normal up until the point right after you draw 5 new cards. Then choose one card from the line up and destroy it. Refill the line-up. If the card is a Villian with an Attack treat it like the On Patrol variant where you suffer that Attack. Flip over a new Super Villian if needed, suffering their First Appearance – Attack like a normal game. Proceed until the entire Weakness deck has been turned over(20 turns) and total your score. Award yourself +5 points if you clear the entire Super Villian stack and +1 point for each remaining facedown Weakness (turns).
Notes about certain effects:
Any of your cards that need to reveal or discard a card from your foe’s hand or deck use the top card of the Main Deck as a substitute.
And another poster, LunarKnite, posted some good clarifications on how certain villains and super villains would work
BANE: Attack: Each foe chooses and discards a card.
Changes to Attack: Draw a card.
BIZARRO: At the end of the game, this card is worth 2 VP’s for each Weakness in your deck.
Changes to At the end of the game, this card is worth 2 VP’s for each Weakness left in the time limit.
HARLEY QUINN: Attack: Each foe puts a Punch or Vulnerability from his discard pile on top of his deck.
Changes to Attack: You may destroy a Punch or Vulnerability from your discard pile.
POISON IVY: Attack: Each foe discards the top card of his deck. If its cost is 1 or greater, that player gains a Weakness.
Changes to Attack: Reveal the top card of your deck. If its cost is 3 or greater, replace a Weakness to the time limit.*
SCARECROW: Attack: Each foe gains a Weakness.
Changes to Attack: Replace a Weakness to the time limit.*
STARRO: Attack: Each foe discards the top card of his deck. You may play each non-Location discarded this way this turn.
Changes to Attack: Reveal the top two cards of the main deck. You may play each non-Location revealed this way this turn.
SUICIDE SQUAD If you already played two other Suicide Squad cards this turn, each foe discards his hand.
Changes to If you already played two other Suicide Squad cards this turn, you may draw 5 cards. (Though it is possible to play four or more Suicide Squad cards to get the effect again, I don’t think it’s entirely likely, but you may want to put a limit on it.)
*What this would mean is you get to increase your turn limit by one, essentially.
As for certain Super-Villains, here’s what I thought of to make them fit a solo game.
CAPTAIN COLD: +2 Power, and an additional +1 Power for each foe with a Hero in his discard pile.
Changes to +2 Power, and an additonal +1 Power for each Hero in your discard pile.
THE JOKER: +2 Power and each foe chooses: He discards a random card, or you draw a card.
FIRST APPEARANCE-ATTACK: Each player puts a card from his hand into the discard pile of the player on his left. If the card you received has a cost of 1 or greater, put a Weakness on top of your deck.
Changes to +2 Power and you choose: You destroy two cards into your hand or discard pile or you draw two cards.
FIRST APPEARANCE-ATTACK: You must destroy a card in your hand. If the card you destroyed has a cost of 2 or less, put a Weakness on top of your deck.
BRAINIAC: Each foe reveals a random card from his hand. Play each revealed non-Location.
FIRST APPEARANCE-ATTACK: Each player chooses two cards from his hand and puts them on the table face down. Shuffle all of the chosen cards face down, then deal two back to each player at random.
Changes to Reveal the top card of your deck and the main deck. You may play each revealed non-Location.
FIRST APPEARANCE-ATTACK: You must choose two cards from your hand and take two cards from the Weakness pile. Shuffle the cards face down, then deal two back to yourself. The other two are destroyed.
I decided to do a few things different.
I wouldn’t take the weaknesses away from my 20 round limit. I want them all to be 20 rounds and that’s all no more no less. And b/c of this I won’t use Poison Ivy to add weaknesses back for more rounds. (I might just take her out of the deck period for the rest of the games).
And finally, I won’t job the system. Meaning if I get some unforseen wacky combo (which can happen when you get ALL the super villains in your deck) I will try and not job the whole game to get higher points.